10 PRINT TAB(33);"WUMPUS" 20 PRINT TAB(15);"CREATIVE COMPUTING MORRISTOWN, NEW JERSEY" 22 PRINT 24 PRINT 26 PRINT 30 PRINT "INSTRUCTIONS (Y-N)"; 40 INPUT I$ 50 IF I$="N" THEN 60 55 GOSUB 1000 60 REM- SET UP CAVE (DODECAHEDRAL NODE LIST) 70 DIM S(20,3) 80 FOR J=1 TO 20 90 FOR K=1 TO 3 100 READ S(J,K) 110 NEXT K 120 NEXT J 130 DATA 2,5,8,1,3,10,2,4,12,3,5,14,1,4,6 140 DATA 5,7,15,6,8,17,1,7,9,8,10,18,2,9,11 150 DATA 10,12,19,3,11,13,12,14,20,4,13,15,6,14,16 160 DATA 15,17,20,7,16,18,9,17,19,11,18,20,13,16,19 170 DEF FNA(X)=INT(20*RND(1))+1 180 DEF FNB(X)=INT(3*RND(1))+1 190 DEF FNC(X)=INT(4*RND(1))+1 200 REM- LOCATE L ARRAY ITEMS 210 REM- 1-YOU,2-WUMPUS,3&4-PITS,5&6-BATS 220 DIM L(6),M(6) 230 FOR J=1 TO 6 240 L(J)=FNA(0) 260 M(J)=L(J) 270 NEXT J 280 REM- CHECK FOR CROSSOVERS (IE L(1)=L(2), ETC) 290 FOR J=1 TO 6 300 FOR K=1 TO 6 310 IF J=K THEN 330 320 IF L(J)=L(K) THEN 240 330 NEXT K 340 NEXT J 350 REM- SET# ARROS 360 A=5 365 L=L(1) 370 REM- RUN THE GAME 375 PRINT "HUNT THE WUMPUS" 380 REM- HAZARD WARNING & LOCATIONS 390 GOSUB 2000 400 REM- MOVE OR SHOOT 410 GOSUB 2500 420 ON O GOTO 440,480 430 REM- SHOOT 440 GOSUB 3000 450 IF F=0 THEN 390 460 GOTO 500 470 REM- MOVE 480 GOSUB 4000 490 IF F=0 THEN 390 500 IF F>0 THEN 550 510 REM- LOSE 520 PRINT "HA HA HA - YOU LOSE!" 530 GOTO 560 540 REM- WIN 550 PRINT "HEE HEE HEE - THE WUMPUS'LL GETCHA NEXT TIME!!" 560 FOR J=1 TO 6 570 L(J)=M(J) 580 NEXT J 590 PRINT "SAME SETUP (Y-N)"; 600 INPUT I$ 610 IF I$ <> "Y" THEN 230 620 GOTO 360 1000 REM- INSTRUCTIONS 1010 PRINT "WELCOME TO 'HUNT THE WUMPUS'" 1020 PRINT " THE WUMPUS LIVES IN A CAVE OF 20 ROOMS. EACH ROOM" 1030 PRINT "HAS 3 TUNNELS LEADING TO OTHER ROOMS. (LOOK AT A" 1040 PRINT "DODECAHEDRON TO SEE HOW THIS WORKS-IF YOU DON'T KNOW" 1050 PRINT "WHAT A DODECAHEDRON IS, ASK SOMEONE)" 1060 PRINT 1070 PRINT " HAZARDS:" 1080 PRINT " BOTTOMLESS PITS - TWO ROOMS HAVE BOTTOMLESS PITS IN THEM" 1090 PRINT " IF YOU GO THERE, YOU FALL INTO THE PIT (& LOSE!)" 1100 PRINT " SUPER BATS - TWO OTHER ROOMS HAVE SUPER BATS. IF YOU" 1110 PRINT " GO THERE, A BAT GRABS YOU AND TAKES YOU TO SOME OTHER" 1120 PRINT " ROOM AT RANDOM. (WHICH MAY BE TROUBLESOME)" 1130 PRINT 1140 PRINT " WUMPUS:" 1150 PRINT " THE WUMPUS IS NOT BOTHERED BY HAZARDS (HE HAS SUCKER" 1160 PRINT " FEET AND IS TOO BIG FOR A BAT TO LIFT). USUALLY" 1170 PRINT " HE IS ASLEEP. TWO THINGS WAKE HIM UP: YOU SHOOTING AN" 1180 PRINT "ARROW OR YOU ENTERING HIS ROOM." 1190 PRINT " IF THE WUMPUS WAKES HE MOVES (P=.75) ONE ROOM" 1200 PRINT " OR STAYS STILL (P=.25). AFTER THAT, IF HE IS WHERE YOU" 1210 PRINT " ARE, HE EATS YOU UP AND YOU LOSE!" 1220 PRINT 1230 PRINT " YOU:" 1240 PRINT " EACH TURN YOU MAY MOVE OR SHOOT A CROOKED ARROW" 1250 PRINT " MOVING: YOU CAN MOVE ONE ROOM (THRU ONE TUNNEL)" 1260 PRINT " ARROWS: YOU HAVE 5 ARROWS. YOU LOSE WHEN YOU RUN OUT" 1270 PRINT " EACH ARROW CAN GO FROM 1 TO 5 ROOMS. YOU AIM BY TELLING" 1280 PRINT " THE COMPUTER THE ROOM#S YOU WANT THE ARROW TO GO TO." 1290 PRINT " IF THE ARROW CAN'T GO THAT WAY (IF NO TUNNEL) IT MOVES" 1300 PRINT " AT RANDOM TO THE NEXT ROOM." 1310 PRINT " IF THE ARROW HITS THE WUMPUS, YOU WIN." 1320 PRINT " IF THE ARROW HITS YOU, YOU LOSE." 1330 PRINT 1340 PRINT " WARNINGS:" 1350 PRINT " WHEN YOU ARE ONE ROOM AWAY FROM A WUMPUS OR HAZARD," 1360 PRINT " THE COMPUTER SAYS:" 1370 PRINT " WUMPUS: 'I SMELL A WUMPUS'" 1380 PRINT " BAT : 'BATS NEARBY'" 1390 PRINT " PIT : 'I FEEL A DRAFT'" 1400 PRINT 1410 RETURN 2000 REM- PRINT LOCATION & HAZARD WARNING 2010 PRINT 2020 FOR J=2 TO 6 2030 FOR K=1 TO 3 2040 IF S(L(1),K) <> L(J) THEN 2110 2050 ON J-1 GOTO 2060,2080,2080,2100,2100 2060 PRINT "I SMELL A WUMPUS!" 2070 GOTO 2110 2080 PRINT "I FEEL A DRAFT" 2090 GOTO 2110 2100 PRINT "BATS NEARBY!" 2110 NEXT K 2120 NEXT J 2130 PRINT "YOU ARE IN ROOM ";L(1) 2140 PRINT "TUNNELS LEAD TO ";S(L,1);" ";S(L,2);" ";S(L,3) 2150 PRINT 2160 RETURN 2500 REM- CHOOSE OPTION *** 2510 PRINT "SHOOT OR MOVE (S-M)"; 2520 INPUT I$ 2530 IF I$ <> "S" THEN 2560 2540 O=1 2550 RETURN 2560 IF I$ <> "M" THEN 2510 2570 O=2 2580 RETURN 3000 REM- ARROW ROUTINE 3010 F=0 3020 REM- PATH OF ARROW 3030 L=L(1) 3040 PRINT "NO. OF ROOMS (1-5)"; 3050 INPUT J9 3060 IF J9 < 1 OR J9 > 5 THEN 3040 3070 FOR K=1 TO J9 3080 PRINT "ROOM #"; 3090 INPUT P(K) 3095 IF K <= 2 THEN 3115 3100 IF P(K) <> P(K-2) THEN 3115 3105 PRINT "ARROWS AREN'T THAT CROOKED - TRY ANOTHER ROOM" 3110 GOTO 3080 3115 NEXT K 3120 REM- SHOOT ARROW 3140 FOR K=1 TO J9 3150 FOR K1=1 TO 3 3160 IF S(L,K1)=P(K) THEN 3295 3170 NEXT K1 3180 REM- NO TUNNEL FOR ARROW 3190 L=S(L,FNB(1)) 3200 GOTO 3300 3210 NEXT K 3220 PRINT "MISSED" 3225 L=L(1) 3230 REM- MOVE WUMPUS 3240 GOSUB 3370 3250 REM- AMMO CHECK 3255 A=A-1 3260 IF A > 0 THEN 3280 3270 F=-1 3280 RETURN 3290 REM- SEE IF ARROW IS AT L(1) OR AT L(2) 3295 L=P(K) 3300 IF L <> L(2) THEN 3340 3310 PRINT "AHA! YOU GOT THE WUMPUS!" 3320 F=1 3330 RETURN 3340 IF L <> L(1) THEN 3210 3350 PRINT "OUCH! ARROW GOT YOU!" 3360 GOTO 3270 3370 REM- MOVE WUMPUS ROUTINE 3380 K=FNC(0) 3390 IF K=4 THEN 3410 3400 L(2)=S(L(2),K) 3410 IF L(2) <> L THEN 3440 3420 PRINT "TSK TSK TSK - WUMPUS GOT YOU!" 3430 F=-1 3440 RETURN 4000 REM- MOVE ROUTINE 4010 F=0 4020 PRINT "WHERE TO"; 4030 INPUT L 4040 IF L < 1 OR L > 20 THEN 4020 4050 FOR K=1 TO 3 4060 REM- CHECK IF LEGAL MOVE 4070 IF S(L(1),K)=L THEN 4130 4080 NEXT K 4090 IF L=L(1) THEN 4130 4100 PRINT "NOT POSSIBLE -"; 4110 GOTO 4020 4120 REM- CHECK FOR HAZARDS 4130 L(1)=L 4140 REM- WUMPUS *** 4150 IF L <> L(2) THEN 4220 4160 PRINT "... OOPS! BUMPED A WUMPUS!" 4170 REM- MOVE WUMPUS 4180 GOSUB 940 4190 IF F=0 THEN 4220 4200 RETURN 4210 REM- PIT *** 4220 IF L <> L(3) AND L <> L(4) THEN 4270 4230 PRINT "YYYYIIIIEEEE . . . FELL IN PIT" 4240 F=-1 4250 RETURN 4260 REM- BATS 4270 IF L <> L(5) AND L <> L(6) THEN 4310 4280 PRINT "ZAP--SUPER BAT SNATCH! ELSEWHEREVILLE FOR YOU!" 4290 L=FNA(1) 4300 GOTO 4130 4310 RETURN 5000 END